This was a performance, with films, at The Showroom, London, as part of the Bookworks traveling exhibition ‘Again, A Time Machine’ curated by Gavin Everall in August 2011. The theme of this particular event was ‘Future Orientation’.
Plastique Fantastique for this performance were David Burrows, Simon O’Sullivan, Tom Clark, Tom Rees and Margarita Athansiou.
Photos by Karen DiFranco.
What is Previous?
That-which-was-before is not a dead-thing, but a sleeping-thing waiting and
wanting to be revived and lived again. What is previous is always a series of
‘nows’ to be tested in the present. In relation to this it is of note (to us)
that socalled ‘history’ is merely the attempt to reduce all – including the past
– to which-already-is. History, in this sense, is always management and therefore
is the first adversary.
What is Next?
That-which-is-to-come is not, and never will be, a repetition of
which-already-is. Indeed, such a repetition – merely the acceleration of the
logics of the present to make a ‘future’ – is the ‘what next?’ of the ad man
(the second adversary). We affirm a blind, but generative ‘what next?’ that
produces as it proceeds. We assume that there are already moments of this future
hurled back into our present in order to call that very future into being.
Subkast Kofke: We are The Real Plastique Fantastique,
Fox Owl: Real Plastique Fantastique resists the colonisation of time by more of the same.
SK: In this, we disassociate ourselves from our other, former selves who advocate Plastique
Fantastique as a movement, as action, as life...
FO: Real Plastique Fantastique is not/are not homo-saps.
SK: Real Plastique Fantastique seeks stillness.
FO: But we know that to seek stillness requires that we do something.
SK: That we re-distribute energy.
FO: Entropy delivers a future. But what arrives when entropy has done its work?
SK: Real Plastique Fantastique visits a scene of stillness - the subject without experience?
FO: To our other, former selves that have lost their way, and to you who are for or against
us or indifferent, we have something more to say about action, stillness and the future.
SK: We have three communiques, to Skew Wii Talk.
First Real Plastique Fantastique Communique: Algorithms are your enemy! Earthworms are your friends!
There is a future. Those who say there is 'No Future' produce an echo chamber for the algorithms that
calculate and shape everyday life, consumption and creativity.
Those who think there is only more of the same mistake algorithms for thought, for the future is impossible
and cannot be reached through algorithms.
What is an algorithm? An algorithm is a data-spell, an algorithm is a cyber-natural infection, a digital
virus that eats the present, and shits out more of the same. An algorithm is a method for realising
what is possible, achieved through a finite list of procedures that calculate a function or outcome.
An Algorithm is data processing through automated reasoning. What is an algorithm? Wii are, at work,
Algorithms capture and colonise time through calculating what is possible from what is actual and at hand.
Algorithms deliver the possible and this is not the future, this is more of the same. This is the car that
goes faster (that is possible), this is the improved balance between work and family (that is possible),
this is the efficient delivery of water (that is possible), this is the economic use of resources
(that is possible). This is not the future. This is what is affordable. The future is not affordable.
We hear you. We hear the mathematicians and artists say, '...we are not rational and predictable, we are
random!' We all feel this but feelings lie. An algorithm is not necessarily deterministic - this is not our
beef - and even algorithms cannot always shape things to an image of their choosing. We are infected by the
most cunning algorithms; that is, we are spun by randomized algorithms that incorporate random input -
random input that Wii be. These randomised algorithms are the sweetest forms of the algorithm worm.
They sense there are many possibilities, none of them are the future: all are more of the same!
The future is not accessed through algorithms.
Better to be a friend of the earthworm that shits dirt than the data, process and outcome of an algorithm.
Better still to mutate the algorithmic worm and shit out the impossible.
Second Real Plastique Fantastique Communique:
Play Blind to Skew Wii Talk - Welcome Skook Worb Stalk!
Skook Worb Stalk - we be! Skook Worb Stalk - we be!
Skook Worb Stalk say that time is colonised by more of the same, but we does not point the finger
at them when we says this, we point at all, we point at Wii.
We point at Wii who would 'preserve the warm blood of bees in mineral water bottles'.
We point at Wii whose hearts flutter at fine, squares arranged squarely. We point at Wii -playing
children and adults with Wii wee well-developed Wii perception muscles.
We know, it is no longer possible to separate creativity, movement, life from the creativity,
movement, life of what is capital for us - the algorithmic predator worm that Wii are. To Wii, to more
of the same, violence must be done - for Franz Fanon was right: Decolonization is always a violent
phenomenon... Decolonisation is a programme of disorder... Decolonisation is the complete calling into
question of the colonial situation (more of the same)... Deconolisation is quite simply the replacing
of a certain... 'species' by another... 'species'.
What is the nature of this violence Skook Worb Stalk calls for?
It is the nature of macular degeneration - a black hole that spreads before the eyes. A hole that
flattens the screen, so Wii can no longer see straight ahead.
William Blake instructed artists, long ago, that outline is reality. It is time to fill in the
outline until it bleeds.
It is no mean feat to fill in the outline. Mathematicians tell us a void requires energy: a void
is contained by a movement - the line taken by the drives, the blinding worms that circulate and circle,
that draw the thing that is not a thing.
The blinding worm draws the thing that is not a thing, an accretion that is the self-different-thing.
To Skew Wii Talk.
Third Real Plastique Fantastique Communique: Seven Steel Balls.
1 Refusing the logic of the what-already-is you affirm the generative line
leading to an I-know-not-where.
2 Ignoring the bureaucrats that tell you history is past you declare nothing is
finished except the management of what-has-been in the name of a moribund present.
3 Seeing it for what it is - a grid of the possible - you re-write the symbolik
in your own vernacular and on your own terms.
4 Assuming your own causality you put yourself before that which - it is claimed -
determined you in advance.
5 Surveying what is offered on a day-to-day basis you howl with laughter and
take the not-given.
6 The world is never decided in advance and you will not tie yourself to any
plans or projections that proceed from the assumption that it is.
7 You are not fooled by the mirrors offered up but identify with an image that
is yet-to-come and that will be of your own making.